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About Shinies:
Call of Light

In the darkness of a mysterious environment shines the light of a new friend. 

​Embark in a beautiful armospheric journey full of gorgeous landscape and music. Form a bond with your in-game friend, solve puzzles with him, protect and rescue him from dangers lurking in the darkness while living a mysterious and emotional story.

The puzzles require you to think outside the box, use good timing and good control over your movement.

There are many secret areas (probably as many as puzzles, if not more), which are not easy to get to. They reward you with pictures that all together tell a second story. 

Shinies : Call of Light is a single-player adventure game in development for PC, it is the first episode of the Shinies trilogy. 

Home: Game

state of the game (Demo):

-Finished features list:

-Shinies Movement (adapts to the ground, depends on the speed, has visuals and sound effects...)
-Camera (adapts to the shinie's speed)

-Shinie friend (in-game npc, can execute actions, move around, use abilities)

-Menu (a few features aren't finished)
-Call
-Crystals with interaction
-Drop to the ground ability
-Drag small objects
-Shield
-Long boosters + Small boosters
-Animated player movement and camera (When inside an area, the player can be pushed along a curve while the camera is animated)
-Shinie other VFX (ex : glows when receiving energy)
-Systems for Force, Damage, Energy and Boost

-Environment: Structures (walls, ramps, gates...), vegetation (grass, trees, bushes), water (rivers, lakes, sea), rocky objects (rocks, cliffs, mountains, tunnels)

-Puzzle interactions (moving platforms, buttons, pressure plates, small objects that can be held by the player) 

Shinies - Call of Light has been in development since 2019, but I would say that the first 3-4 years were mostly about learning how to create games, making good music, stories and making the visuals look good.

There was 2 crowdfunding campaigns for the game. The first one was launched in November 2020 and was unsuccessful (here), but the the second one (here) raised 1689€ in May 2022.

There is currently over 45 minutes of music and multiple environments (unfinished) which you can preview below. 

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Soundtrack

As a composer, I spend a particular effort on the soundtrack. I believe music is a language that can describe some kind of emotional ideas that are impossible to fully describe with words. In this game, the soundtrack helps telling the story and greatly improves atmospheres.

Some parts of the game will be in sync with the music.

If you want to hire me as your composer, contact me!

Gallery
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Gallery

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Shinies Army

Godlike Shinies

Vkingz

Virginie Bertrand

Epic Shinies

BobbitWurmz

Albert

Heroic Shinies

Giuseppe Caci
Kynan Pearson
Laura
Marvin
Xectiion

Super Shinies

Brave Shinies

Marc-Antoine Bernier
Chabot
FAUGEROUX

Adventurous Shinies

Gabby Lucas
cosimi
Kriss Levin
Twisty
damien legrand
ASLAN (Emre Bugdayci)
Chantal Liesenfeld

Camille Papp
Gryflir
Mylène
SwordFirey
Sam Brillhart
Shimacrual
Kablam
Jessie Marston
Danielle Tisdale
Daniel Miller
Amanda Atkins

Anjali Pattanayak
Andy Harris
Morticia Armstrong
Seppi 
Lyla Snowlocke
Susanne Schulz
Bertille Rakotozaka
Alejandro
Solo Jacques Rakotozaka
lbamaian
Satsuma

Are Gunnar Aarø
Erik Hedén
Daniel Robaina Czorla
Louis Ohl
Chloé
Guest 1094018127
Markus
Daniel Mendes
Aelinno
Stephen Kilbride
GuacamoleBoy

Beatrice Eichhorn
Peter La Farciola
Hambelbambel
Jenny Griffiths
Alexis Barroso
Hannes Winkler
Till Soppa
Tobias Greil
Jelle Steymans
P I T (Markus)

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© 2019-2024, Tristan Edel. All Rights Reserved

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